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Showing 2 results for Explicit Learning

, , ,
Volume 100, Issue 100 (10-2020)
Abstract

The aim of this study was to investigate the influence of learning methods analogy  and explicit on the skill of the prediction service in volleyball at the time fatigue. To this purpose, 40 female students , with the range of age 18 to 24 years for the sample sampling and a simple random in four groups: learning to manifest peppy, learning explicit tired, learning analogy  peppy and learning analogy tired were divided. Participants of the group learn the analogy method of simulating skills and group learning explicit from the traditional method to performing the service, hammer, volleyball. To apply the fatigue protocol Lee Owens was used. Also, to predict the extent, accuracy, and speed of execution of the participants of the software super lab was used. Data were analyzed using the test of analysis of variance two-way analysis of was.  The results showed that, the effect of fatigue, the type of practice, and the interactive effect of fatigue - training on the speed prediction in the efforts to correct and the impact of fatigue , the type of training , and the interactive effect of fatigue-training  on the speed prediction in efforts mistake was not significant. But the interactive effect of fatigue - practice the accuracy of prediction in the efforts to correct the (p=0/002), and the effect of the type of exercises in the wrong attempts (P=0/019) was significant. According to the results it can be said that the effect of fatigue on the accuracy of prediction depends on the type of learning (learning analogy) is an adopted person.
 
Ph.d Sayed Kavos Salehi, Ph.d Farzaneh Hatami, Mis Fatemeh Norouzi,
Volume 100, Issue 100 (10-2020)
Abstract

The aim of the present study was to examine the effect of cyberspace dependence on the explicit and implicit motor sequence learning task. For this purpose, the number of 48 subjects aged 16 to 19, were selected as available and was divided in four groups (12 people) including cyberspace dependent - explicit motor learning, cyberspace dependent - implicit motor learning, normal - explicit motor learning and normal - implicit motor learning. Kimberly Young's internet addiction test was used to distinguish between normal and cyber-addicted people, and SRTT software was used to check participants' learning. The data were analyzed using the mixed analysis of variance test with repeated measures. The findings showed that cyberspace dependence had a significant effect on the explicit and implicit motor sequence learning task, so that there was a significant difference between the two groups of cyberspace dependent and normal peers in the explicit and implicit learning motor sequence task. Normal people performed better in both explicit and implicit conditions than cyberspace dependent participants. According to the findings, it is suggested to reduce the excessive use of virtual space in the students by creating energetic movement programs in schools.
 

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