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Showing 2 results for Anima
Eshagh Toghyani, Zeinab Choghadi, Tayebeh Jafari, Volume 19, Issue 71 (12-2011)
Abstract
Ferdowsi's Shahname, our national and ethnic narration, is a valuable mélange of myth, epic and history. Some critics have tried to divide Shahname into three distinct mythical, epical and historical parts but these three parts are so integrated that it has been impossible to distinguish them or to draw a borderline between them. For example, those stories which have been considered as historical part of Shahname by some of the critics are mixed with the stories which have roots in mythical thinking, symbolic concepts and national archetypes, yet having a tinge of myth. One of these stories is the story of Karam Haftvad. This mere mythical story is one of the most complex stories of Shahname which can be analyzed from different points of view. So many of the critics have tried to consider this story parallel to the historical realities and to find time, place and justification for it but they have hardly been successful simply because although the mythical plot of the story has been inspired by a reality, it needs mythological analysis to find this implicit reality. "What is Karam Haftvad's myth saying?" and "where has it been inspired by?" are the questions which this article tries to analyze relying on Carl Gustavo Jung's theory.
Hamed Noruzi, Setareh Abghari, Seyed Mohammad Hessein Ghoreishi, Volume 31, Issue 94 (6-2023)
Abstract
“Dirin Dirin” animation series is one of the most successful adult comic animation series, which has a critical view on various social issues and has attracted many audiences. In this article, the authors have sought to analyze the humor-creating factors in this animation. The present analysis was conducted using the general theory of verbal humor. This theory investigates humor using six sources: the knowledge of script opposition, logical mechanism, target, situation, narrative strategy, and language. For this purpose, 65 episodes of this series were randomly selected and analyzed based on the general theory of verbal humor. The obtained results indicated that the sources of script opposition (average 2.27%), logical mechanism (average 2.61%), narrative strategy, and language were found in all the episodes, and for situation source, 75% of the analyzed episodes had a situation which itself created humor. In the source of knowledge, 23 episodes had a critical purpose, and 43 episodes had an educational purpose. Based on the findings of this research, the sources of the knowledge of script opposition, logical mechanism, and language are the most important factors in creating humor in this animation series.
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