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Showing 2 results for Online Gaming Addiction

Akram Azimi, Dr Mandana Niknam, Dr Marzie Hashemi,
Volume 16, Issue 1 (6-2022)
Abstract

The aim of this study was to investigate the mediating role of metacognition in the relationship between attachment styles and online gambling addiction in adolescents. The method of the present study was descriptive-correlational. The statistical population was all male adolescents in district one of Tehran, from which a sample of 234 people were selected by convenience sampling method. The research instruments were Wells Metacognitive Beliefs Questionnaire,Wang and Chang online game addiction,and Collins and Reed attachment style. Relationships between variables were performed by Pearson correlation test and structural equation modeling test using partial least squares method. Pearson correlation test showed that there is a negative and significant relationship between secure attachment with metacognition and online gambling addiction and between positive avoidance and anxiety with metacognition and online gambling addiction and a positive and significant relationship between metacognition and online gambling addiction (0.05>P)existed. It also clarified the indirect relationship between the dimensions of attachment and online gambling addiction through metacognition and showed that metacognition plays a mediating role in the relationship between the dimensions of attachment and online gambling addiction. It is suggested that psychologists emphasize the role of attachment and metacognition dimensions for preventive interventions and awareness-raising for families and schools.
Miss Parirokh Mamaghani Miandoab, Dr Javad Kavousian, Dr Mehdi Arabzadeh, Dr Balal Izanloo,
Volume 19, Issue 1 (6-2025)
Abstract

With the revolution in the world of computer networks and the evolution of new technologies, online games have replaced traditional physical games and video games. The present study aimed to conceptualize online game addiction in Iranian adolescents based on grounded theory through semi-structured interviews. The participants were 20 adolescent boys aged 13 to 18 years old in Tehran who were selected through theoretical purposive sampling. MAXQUDA-10 software and Strauss and Corbin's (1998) thematic analysis approach including open, axial, selective, and theoretical coding were used to analyze the data and extract themes. The results of the interview analysis showed that the categories of filling leisure time, personal, communication, fame, and wealth acquisition were the most important causes of online game addiction in adolescents. The categories of personal, work, and marketing, and perceived social support constituted important areas of online game addiction. Improving attention and concentration, controlling anger, being cheerful and relieving depression, making friends, becoming professional, and becoming famous were the positive consequences of online gaming addiction, and ultimately, lack of time for daily activities, academic and personal decline, damage to physical health, and not being understood by the family constituted the negative consequences of online gaming addiction. It can be concluded that online gaming addiction in adolescents is a complex and multidimensional phenomenon that is influenced by individual, social, and family factors.


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