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Showing 2 results for Arabzadeh

Zeynab Maleki, Phd Javad Kavousian, Phd Parvin Kadivar, Phd Mehdi Arabzadeh,
Volume 19, Issue 1 (Volume 19, Issue 1, Spring 2025)
Abstract

The present study aimed to present a structural model of academic identity, family communication patterns, and parents'perceived educational expectations with the mediating role of basic psychological needs. The research method was descriptive-correlational and structural equation modeling. The statistical population included all tenth and eleventh grade students in Yazd in the academic year 2021-2022. The statistical sample included 400 tenth and eleventh grade students who were randomly selected as clusters. To collect data, the Basic Psychological Needs Questionnaire, the Academic Identity Status Questionnaire, Family Communication Patterns Questionnaire, and the Parents' Perceived Educational Expectations Questionnaire were used. In order to examine the paths of the research model, structural equation modeling was used using PLS3 software. The results showed that parents' educational expectations, conformity pattern, and conversation pattern have a direct, positive, and significant effect on basic psychological needs. The results also showed that basic psychological needs have a direct, negative, and significant effect on the follower identity and the confused identity and a direct, positive, and significant effect on the latecomer identity and the successful identity. Finally, the results showed that basic psychological needs play a mediating role in the relationship between academic identity and family communication patterns and parents'perceived educational expectations.
 
Miss Parirokh Mamaghani Miandoab, Dr Javad Kavousian, Dr Mehdi Arabzadeh, Dr Balal Izanloo,
Volume 19, Issue 1 (Volume 19, Issue 1, Spring 2025)
Abstract

With the revolution in the world of computer networks and the evolution of new technologies, online games have replaced traditional physical games and video games. The present study aimed to conceptualize online game addiction in Iranian adolescents based on grounded theory through semi-structured interviews. The participants were 20 adolescent boys aged 13 to 18 years old in Tehran who were selected through theoretical purposive sampling. MAXQUDA-10 software and Strauss and Corbin's (1998) thematic analysis approach including open, axial, selective, and theoretical coding were used to analyze the data and extract themes. The results of the interview analysis showed that the categories of filling leisure time, personal, communication, fame, and wealth acquisition were the most important causes of online game addiction in adolescents. The categories of personal, work, and marketing, and perceived social support constituted important areas of online game addiction. Improving attention and concentration, controlling anger, being cheerful and relieving depression, making friends, becoming professional, and becoming famous were the positive consequences of online gaming addiction, and ultimately, lack of time for daily activities, academic and personal decline, damage to physical health, and not being understood by the family constituted the negative consequences of online gaming addiction. It can be concluded that online gaming addiction in adolescents is a complex and multidimensional phenomenon that is influenced by individual, social, and family factors.


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